Immersive Virtual Reality

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Immersive Virtual Reality
Immersive Virtual Reality
What if all the world IS a stage - a projection with a different reality as it's source?


What if the players are oblivious to this (like the Matrix - although Shakespeare said it earlier and was, by no means, the first.)

What if this is such an immersive virtual existence that we cannot tell the difference. What is all "evidence" was just props in the game.

Wouldn't religious people be attempting to cheat?

According to what the Bible really teaches in the New Testament; the world is an (EVER-CHANGING) "stage" !

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Sony HMZ-T1 Wearable HDTV 2D/3D Sony HMZ-T1 Wearable HDTV 2D/3D

 

Description

Enjoy full 3D viewing from two OLED panels in the comfort of your own home. The Sony Personal 3D Viewer allows you to view 3D movies and video games in 720p HD as if you are sitting 10 rows back from a 150" screen.

Towards An Immersive Intelligence: Essays on the Work of Art in the Age of Computer Technology and Virtual Reality 1993-2006 Towards An Immersive Intelligence: Essays on the Work of Art in the Age of Computer Technology and Virtual Reality 1993-2006

 

Description

Essays that bring together a collection of the artist's theoretical texts with a view toward elucidating the new role that art plays within our present technologically-impacted reality. Through a highly creative analysis, Nechvatal uncovers connections between the virtual and the actual, situating art in what he calls a viractual culture that is still in the process of recognizing itself.

Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media (Parallax: Re-visions of Culture and Society) Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media (Parallax: Re-visions of Culture and Society)

List Price: $31.00

 

Description

Is there a significant difference in attitude between immersion in a game and immersion in a movie or novel? What are the new possibilities for representation offered by the emerging technology of virtual reality? As Marie-Laure Ryan demonstrates in Narrative as Virtual Reality, the questions raised by new, interactive technologies have their precursors and echoes in pre-electronic literary and artistic traditions...

Virtual Art: From Illusion to Immersion (Leonardo Books) Virtual Art: From Illusion to Immersion (Leonardo Books)

List Price: $53.00

 

Description

Although many people view virtual reality as a totally new phenomenon, it has its foundations in an unrecognized history of immersive images. Indeed, the search for illusionary visual space can be traced back to antiquity...

i-3D Video Glasses - i-3D Video Glasses i-3D Video Glasses - i-3D Video Glasses

 

Description

If you have ever enjoyed a 3D feature at a movie theater, the holographic visuals of the Virtual Visor will astound you! Treat your senses to some of the most powerful and involving 3D movie experiences ever created...

3-Space Sensor: USB/RS232 (Strap-down Case) (TSS-USB-S) 3-Space Sensor: USB/RS232 (Strap-down Case) (TSS-USB-S)

 

Description

The YEI 3-Space SensorTM USB / RS232 is a miniature, high-precision, high-reliability, Attitude and Heading Reference System (AHRS) / Inertial Measurement Unit (IMU) offering USB 2.0 and RS232 communication interfaces in a single low-cost end-use-ready unit...

Towards Immersive Journalism: The IPSRESS Experience


3 Comments

  1. Posted January 10, 2011 at 10:20 am | Permalink

    Wow. Just seeing this after I just caught the TV 'Abbey Road' ad which itself is, like, a wow. It's funny but all of the moments I've ever had that conform to the kind of shock/delight experienced in these two ads have all been Beatles moments. The 'Free As A Bird' video debuted in the UK as a 'Newsflash' and people were sitting around watching it AS news. There is something magical in The Beatles that lives by itself but across many people and some of those people have responded, in these great ads, by producing some serious magic themselves.
    I see a future in which we WILL get to play a Beatles game like this ad and in which we'll get to see things that never happened…like The Beatles crossing at Abbey Road with all their fans.

    Bring on immersive virtual reality!

  2. Bonnie Bracey Sutton
    Posted April 21, 2011 at 1:53 pm | Permalink

    Love the CAVE

    A Cave Automatic Virtual Environment (better known by the recursive acronym CAVE) is an immersive virtual reality environment where projectors are directed to three, four, five or six of the walls of a room-sized cube. The name is also a reference to the allegory of the Cave in Plato's Republic where a philosopher contemplates perception, reality and illusion.

    I have been to NSCA and been immersed in the CAVE
    and the research has moved on, but not to schools … so far.

    Some of the research for electronic visualization has become a tool for students who have little or no sight.
    Currently, nearly 94,000 children in the United States who are blind or visually impaired are being helped by some form of special education. These students are an extremely diverse group ranging from infants to young adults through age 21.

    The nature and degree of their visual impairments are equally diverse, as are the ways they adapt to their vision loss. Some students have other disabilities in addition to visual impairment. Their level of academic functioning spans a great range. And in every way they are as disparate as any other group of individuals in terms of ethnic and racial background, religion, geographic location, and income. Given this diversity, it is important to remember that each child needs to be viewed as an individual with unique needs.

    Although the Individuals with Disabilities Education Act (IDEA) guarantees visually impaired students a “free and appropriate public education,” children who are blind or visually impaired still face many challenges educationally. There is a worsening shortage of personnel who are trained to teach children with visual impairments, and in addition many of these children receive their textbooks and learning materials late if they get them at all. AFB is committed to addressing these critical issues on the local, state, and national level.

    NOAA is working with a different project , Science on a Sphere.

    Full disclosure. I am working with a group to bring this project to the attention of professors training teachers.

    I live in DC so I can walk to several of these new ways of displaying knowledge. The SANT Hall of Science is one wonderful display, but it is also used at Goddard NASA for space science education. Science On a Sphere (SOS)® is a room sized, global display system that uses computers and video projectors to display planetary data onto a six foot diameter sphere, analogous to a giant animated globe.

    If you ever taught Earth Science… you can sit in the Smtthsonian and wonder how can they learn this so fast. Plate Tectontics, an understanding of fault lines and so on. Unbelievable visualization and modeling.

    Bonnie Bracey Sutton

  3. Posted June 12, 2011 at 12:28 pm | Permalink

    Well, I can agree with that statement. To me, Virtualization (I'm also guessing in terms of Virtual Reality) almost always provides more of an edge with more rewarding outcomes than some things is real life. But I think that knowing the boundaries between Virtual Reality and Real Life when it comes to activities also affects how we view some activities (hopefully that makes sense).