Stereoscopic Display

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Stereoscopic Display
Stereoscopic Display
How to enable 3D stereoscopic mode in ATI Radeon card?


I am going to buy ATI Radeon 5770 next week. There is a feature of 3D stereoscopic mode in this card. I know that this feature is for 3D gaming but I can't know how to enable this mode.
Please tell me how can I use this feature and which types of glasses should I use for this?
I am dying to know about this feature.....

I am having LG Flatron W1941S (18.5 inch) display.

Thank you

You'll going to also need a certified 3D monitor that has 120hz (60hz for each eye) refresh rate. Not that but the glasses itself cost around the $100's area so 3d gaming isn't cheap ATM. I suggest waiting a couple of months for this technology to mature and become much cheaper for the consumer.

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Stereo view collectors will be delighted to see this book on the shelves!The second edition of the most authoritative book on Stereo Views - the only one to offer a detailed price guide - features nearly all new photographs, updated and expanded price listings, as well as new sections on foreign views, Internet dealings, and more!This book includes an expanded, detailed history of stereo views, photographers and publishers as well as information on collecting, evaluating, and organizing a collection...

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2 Comments

  1. Posted January 18, 2011 at 10:05 pm | Permalink

    current glasses free tv’s are stereoscopic displays which have to be viewed from specific angles and orientations to be perceived as 3d.

  2. Posted May 22, 2011 at 10:24 am | Permalink

    I attended a seminar the other week held by Andrew Woods (co-chair of the annual Stereoscopic Displays and Applications conference in LA) on stereo 3D. Was amazing to see that even scenes from Avatar had vertical alignment issues (mis-match between cameras), I don’t remember them in the movie but that’s probably because of all the imagery that had my attention. Andrew pointed out that stereo if done properly, it should just be the same process as us seeing scenery in real life. I think the key really is for DP’s to let go of shallow depth of field and let our eyes do the wandering, and most importantly get those bloody 3D cameras aligned so we don’t walk out with a headache!